AI-Perception environment. ReLaGS achieves a scientific innovation matters most here is how something is reconstructed in by joining hierarchical semantics and relational 3D rep- the scene. Inpaint360GS fills in missing areas in a way resentation in a unified, scene-agnostic approach. This that preserves object logic, spatial structure, and seman- approach creates an open 3D Scene Graph without the tic coherence. need for scene-specific training, while at the same time The overarching scientific link to the ReLaGS and improving spatial and semantic stability through prun- DriverGaze360 projects is clear. While ReLaGS demon- ing and robust attribute aggregation. In a world where strates how scenes become interpretable and Driver- structured 3D models of environments are gaining inter- Gaze360 reveals how attention is distributed within national importance, experts are teaching machines not them, Inpaint360GS shows how, on this basis, it is pos- only what to recognize in a scene but also the relation- sible to intervene in scenes without destroying their in- ships among objects. DriverGaze360 explores this issue ternal structure. Perception does not automatically lead in another, equally important direction: How does a per- to action, but it does provide the basis for editable nodes son look at a complex scene? that integrate geometric accuracy, semantic understand- DFKI researchers have compiled a dataset of approxi- ing, and contextual awareness. mately one million gaze-annotated frames from a realistic The three studies together demonstrate more than 360-degree driving simulator to demonstrate how driver a methodological improvement. They mark an advance attention can be captured under controlled yet realistic toward AI systems that are able not only to reconstruct conditions. Such measurements are relevant not only for spatial environments, but also to understand and pro- analyzing human perception, but also for assistance sys- cess their structure, relationships, and gaps. By integrat- tems that need to understand what drivers are actually ing scenes, attention, and reconstruction, the foundation focusing on at any given moment. This is lacking in pre- is set for reliable robots, more robust assistance sys- vious research where traditional datasets primarily cap- tems, more precise digital twins, and visual AI that does ture frontal views and underestimate lateral or rearward not settle for what is simply visible but also understands attention dynamics, for example, when changing lanes, context. merging onto a highway, or checking behind the vehicle. DriverGaze360 is more than just a topic related to traffic. The work demonstrates that scene understand- CVPR 2026: A Stage for Visual AI ing is not merely a matter of machine segmentation and geometric relationships, but also involves situated, hu- The IEEE/CVF Conference on Computer Vision man orientation under realistic conditions. Tracking ad- and Pattern Recognition (CVPR) is one of the ditional objects is key to the system’s ability to learn not most important international conferences in only gaze distribution, but also which object is the focus computer vision research. This year‘s conference of attention at any critical moment. As a result, attention took place in Denver from June 3-7, 2026. For becomes semantically connectable and describable as DFKI, it was a key event to discuss current work a structured relationship between the person and their on 3D scene understanding, relational logic, at- environment. tention modeling, and object-aware reconstruc- The third approach, as introduced by Inpaint360GS, tion. This issue features three contributions from is active scene editing. The core challenge of any realistic DFKI‘s Augmented Reality Research Department: 3D representation is that scenes are often incomplete, ReLaGS, DriverGaze360, and Inpaint360GS. To- obscured, or have gaps. Our method addresses this by gether, they show how geometry, attention, and filling in missing scene and spatial elements in 360-de- scene editing can be viewed as part of a related gree environments in an object-aware manner. What research movement. 7